Sydney Bristow - Alias

Back in 2002, as a huge fan of the show "Alias", I was inspired to chose Sydney Bristow as an art test to demonstrate my ability in character modeling for games while I was at Amaze Entertainment. The character was modeled and rendered in Maya, and the poly count was a little over 2100 verts. A little high for most platforms of the time, but would work well for today's XBox360 or PS3. I should pull it into ZBrush and generate a normal and specular map for her. What women doesn't like a good makeover now and again? :)  For those not familiar with the show, to the right is a reference picture of one of many costume get ups that the character is known to dress up in.

 

Back in 2002, as a huge fan of the show "Alias", I was inspired to chose Sydney Bristow as an art test to demonstrate my ability in character modeling for games while I was at Amaze Entertainment. The character was modeled and rendered in Maya, and the poly count was a little over 2100 verts. A little high for most platforms of the time, but would work well for today's XBox360 or PS3. I should pull it into ZBrush and generate a normal and specular map for her. What women doesn't like a good makeover now and again? :)  For those not familur with the show, below is a reference picture.