New York Stock Exchange Pillar Capital

This is a model that I initially fleshed out as multiple components in Maya and then sculpted as composited sub-tools in Zbrush. I then built a low res composite shell in Maya, created UVs for it, and then generated normal maps off of the Zbrush model by exporting multiple components and using Maya's transfer map menu. I then merged multiple normal maps into one composite in Photoshop and applied the textures on to the low poly model in the Unreal game engine.  I had to do it this way with this particular model because the low poly topography didn't match the detail of the Zbrush sculpture close enough to generate the normal maps directly in Zbrush.

This is a snapshot taken in Maya of the low poly model of the pillar capital that shows the wireframe structure.

This is a snapshot of the same model in Maya with the Normal and displacement map applied.

This is a snapshot taken within UE3 of a scene in from the video above that shows the final application of texture and lighting on the low poly model.

New York Stock Exchange Pillar Base

This is a model that initially fleshed in Maya as a low poly model and then sculpted in Zbrush. I then generated normal maps from within Zbrush, and applied the textures on to the low poly model in the Unreal game engine.

 

This is a snapshot taken in Maya of the low poly model of the pillar capital that shows the wireframe structure.

This is a snapshot of the same model in Maya with the Normal and displacement map applied.

This is a snapshot taken within UE3 of a scene in from the video above that shows the final application of texture and lighting on the low poly model.

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