"Operation Detroit" - Near Sainte Mere Eglise, France - June 6th 1944

This is a level that underwent many iterations. As an Environment Lead I collaborated with others to create a vertical slice of the game as the subject of a green light meeting with Activision.  My direct contribution on this level was establishing the texturing approach to maintain a minimum texture resolution on buildings and terrain.  The video that I'm showing is a good example of one of the animated skies I crafted throughout the game.  This is one of the scenes in the game where my sun flares are best showcased.

 

This is a screen shot in Maya from the vantage point of the video clip above.

This a screen shot in Maya of the level in it's entirety.