The  Halls of "Dwarrowdelf" in the "Mines of Moria"



 Among all the levels I worked on, this is my favorite, because it was an elegantly simple level design, efficently built, well lit, and no one else touched it.  Because we were doing this game as a follow up of other LOTOR games put out by EA on other platforms, we had access to a decent texture library. However, from time to time we created our own textures, and retooled some others, the majority of the textures used throughout these levels were merely down sampled.  The triangle count for this level is sitting under 21,000.  You'll also notice that there are progressively more back faces missing coming from the center of the map to the outer edges.  This was a memory optimization pass based on what the game camera could and could not see.