The Road to "Isengard"



These four screen captures show a level that I created that has animated water, using frames, as appose to panning texture scrolls.  I created it using Maya's  rendering out Maya's dynamic water system.  Maya says that you can't create looping tiled textures from this, but I am proud to say that I found a way.  The debris floats up and down in the water, and like the pillars in Dwarrowdelf, the trees fade when the camera passes through them, utilizing Maya's LOD system.  Unfortunetly at this time, I do not have screenshots within Maya for this, or the texture sets I used.