The Plains of "Rohan"

 

 

Again, no Maya screen shots on these. In these levels, I did some retro-active footprint design regarding the playable space, replaced the sky / backdrop  that the original Plains of Rohan had, and tweaked the hues of the lighting on the playable terrain to match up with the background.  This to me turned out to be one of the nicer lighting / color schemes in terms of harmony, within the game.